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The Beginning

What started as a fun project between two friends – one from Germany and one from England – quickly evolved into something more. Originally named HRipper and intended as a playful Hentai shooter, their love for zombie games transformed it into the foundation for Fall in Duty.
2019

Name Registration

To solidify their vision, VoidLab registered its name as an internationally protected trademark for game development in November 2020.
2021 January 7

Reorganization

A major update to Unreal Engine prompted the team to restart the project, reorganizing its structure to align with new tools and features. Despite these efforts, attempts to secure funding through grants and investors were unsuccessful, as many required a fully playable demo.
2022 August 20

Unreal Engine 5 came with a setback

In September 2022, the team decided to migrate to Unreal Engine 5, inspired by its promise of enhanced quality and performance. They were eager to integrate its advanced features to push their project to new heights.

However, the migration process failed, forcing a complete project reset. While challenging, this setback allowed the team to restructure and fully embrace Unreal Engine 5’s capabilities for future success once more.
2023

The Decision

At the beginning of 2024, the two founders made a bold decision: it was time to grow beyond their duo and form a dedicated team to bring Fall in Duty closer to its ambitious vision.

This decision was influenced by a recent experience with another grant application, where the rigid requirements for external funding highlighted the importance of taking full control of the project’s future. It became clear that building their own team was the most effective way to achieve their goals and maintain creative independence.
2024 Q2

A Year of Transformation

2024 became a year of preparation and transformation, with most of the time dedicated to establishing the team’s structure and refining the company’s operations. By the end of the year, VoidLab had grown into a talented group of eight individuals, each bringing new strengths and energy to the development of Fall in Duty.
2024 Q4
2018
track

The First Demo

Within a year, the duo developed their first mini-shooter demo, accompanied by an ambitious list of ideas that would shape the project’s future.
2020 November 12

Comapny Registration

Shortly afterward, on January 7, 2021, VoidLab officially became a registered company, laying the groundwork for future growth.
2021
network

Sponsorship

On August 20, 2022, VoidLab secured sponsorship from the V8 Group. This funding allowed the team to acquire cutting-edge tools like Xsens motion capture technology, helping them elevate the project to a new level.
2022 September 12

Growth and Learning

Throughout 2023, the duo gained invaluable expertise in scripting, modeling, animation, and other essential areas. These experiences formed the foundation for a more sustainable and efficient development process.
2024 Q1
begining

Laying the Groundwork

To prepare for this significant step, they leveraged all the knowledge and experience they had gained over the years. The project was meticulously reorganized to ensure that any new team member could seamlessly integrate into the workflow. Simultaneously, the company’s infrastructure was rebuilt from the ground up, laying a strong foundation for a larger team and a more efficient development process.
2024 Q3
collaboration

Looking Ahead to 2025

With the foundation now firmly in place, the team looks ahead to 2025 with pride and excitement, ready to achieve milestones that once seemed to be far in the future. It’s a year full of promise.

2025 will be a happy new year.