We want to create game experiences that stand out from other games with new systems and ideas. To do this, we also involve our community in making decisions and sharing our ideas.
You can present game suggestions in the forum, Discord or live in the stream on Twitch, no matter if it's a small idea or a complete game. We are open to everything and are always interested and happy to hear your ideas.
The Story
Some time ago, three friends made a decision. They wanted to start a company to get closer to their dream of owning a game production company. Together they founded VoidLab. Two were very good at programming, because they studied IT and loved programming. The third took care of social media and the community. After less than a year, their first game, Analytical World, was to be released on the Steam marketplace, but significant bugs were found just a few days later. It was difficult to fix them, but they didn't gave up. This slogan still holds today, and that's how the VoidLab company began to grow. Nowadays, only one of the three friends is still running the company.
Current Project
Fall in Duty, the game like nothing you've ever seen before. Hyper-Realistic gameplay, a huge variety of new game features, never-before-seen combat, and in-depth details.
Next destination
We would like to release our own clothing collection/merch at the end of the 2nd quarter of this year.
As you can see here in the comparison, the new image is much brighter. This is due to the new light system of Unreal engine 5 ("Lumen"). Among other things, this ensures that light is "realistically" reflected back from objects and illuminates the room. In this example it is made very extreme and will not be present in the following game. This is for demonstration purposes only. As you can also see, the shadows are drawn much better and the light cones are more visible.
We switched to Unreal Engine 5 to make our game more realistic without losing FPS or similar. The realistic game experience is very important to us and is therefore further supported.
Our Team
William Wilkie - Art & Level Design
3D-Artist & World-Designer
Moritz Nonnemann - CEO
Web/Game content programming. Project-, Social-Media-, Community- and Team-Layer management.